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Increases overall game difficulty by modifying various core mechanics. Combat is more demanding, requiring precision and punishing mistakes—encouraging mastery. All difficulties are affected by these changes.

An optional, modular version of the mod is also available, allowing you to choose features more selectively.

[default modifiers]

  • Link Dodge (dodge chaining) is disabled
  • Enemy damage to the player increased by 20% (with an option for 35%)
  • Perfect Guard window reduced, from 9.3 frames → 6 frames (0.155s → 0.1s)
  • Guard Regain begins to decay immediately and decays at twice the normal rate
  • Legion consumption rate increased by 25-65% (depending on arm; see detail below)
  • Fable gain rate (from attacking) for all weapons reduced by 30% (with an option for 50%)
  • All weight tiers increased by one (1) level (Light: 0.3 → 0.15, Normal: 0.6 → 0.3, and so on)

[legion arms]

  • Left Arm of Steel: unchanged
  • Fulminis, Pandemonium, Deus Ex Machina, Falcon Eyes: +25%
  • Puppet String, Flamberge, Icarus: +40%
  • Aegis, Cataclysm: +65%

Certain arms are more powerful and/or easier to use than others. Fulminis and Pandemonium require skillful timing and positioning—they restrict mobility and cannot be guard canceled. Deus Ex Machina requires time to lay and has a magazine size limitation, while Falcon Eyes already comes with a hefty vanilla Legion cost.

[more information]

For compatibility details, installation instructions, and additional information, visit the NexusMods page.