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Projects

Improved Weapon Balance thumbnail
Resident Evil 4 (2023)

Improved Weapon Balance

Targeted adjustments to weapons making each one feel competitive and distinct, while improving overall balance. Multiple versions and add-ons available.

010 EditorRszToolREtoolREMSG_Converter
Guard Parry thumbnail
Elden Ring

Guard Parry

Timed-block parries added to small/standard shields and most guarding weapons, with variable active frames per weapon class and new guard recovery frames for balance.

DS Anim StudioUXM
Hardcore Mode thumbnail
Lies of P

Hardcore Mode

Comprehensive difficulty overhaul with interconnected mechanical changes—tighter guard windows, tiered Legion costs, and accelerated resource decay.

UAssetGUIrepak
Improved Movement thumbnail
Streets of Rage 4

Improved Movement

Movement speed boost (10-30%) options for all characters, plus enabled sprinting for SoR4 Axel, Blaze, and Estel with custom sprites.

Pandora's BoxSOR4 Explorer
Aim-Dependent Crosshair thumbnail
Resident Evil Village

Aim-Dependent Crosshair

Prevents the crosshair reticle from being drawn unless configurable conditions (aiming, in combat, not sprinting) are met.

LuaREFramework
Never Holster Weapons thumbnail
Silent Hill 2 (2024)

Never Holster Weapons

Prevents automatic weapon holstering when no enemies are detected. Two versions available, each working around the unexposed holster delay parameter differently.

UAssetGUIRetocZenToolsIoStorePackagev2
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