Improved Weapon Balance
Targeted adjustments to weapons making each one feel competitive and distinct, while improving overall balance. Multiple versions and add-ons available.
Guard Parry
Timed-block parries added to small/standard shields and most guarding weapons, with variable active frames per weapon class and new guard recovery frames for balance.
Hardcore Mode
Comprehensive difficulty overhaul with interconnected mechanical changes—tighter guard windows, tiered Legion costs, and accelerated resource decay.
Improved Movement
Movement speed boost (10-30%) options for all characters, plus enabled sprinting for SoR4 Axel, Blaze, and Estel with custom sprites.
Aim-Dependent Crosshair
Prevents the crosshair reticle from being drawn unless configurable conditions (aiming, in combat, not sprinting) are met.
Never Holster Weapons
Prevents automatic weapon holstering when no enemies are detected. Two versions available, each working around the unexposed holster delay parameter differently.
