Comprehensive weapon balance overhaul with targeted, conservative adjustments across all weapon categories. Each weapon has been tuned to feel more distinct and competitive - leaning into existing strengths rather than homogenizing. This addresses a common fan criticism: that certain weapons are either somewhat underpowered (when compared with other options) or lack a compelling identity to encourage their use on repeat playthroughs.
Balanced around Professional difficulty.
[adjustment philosophy]
- Damage curves selectively front-loaded; exclusive multipliers reduced with cost adjusted accordingly
- Secondary stats (wince, break, stopping power, critical rate) tuned per weapon identity
- Spread patterns, precision, and reticle bloom refined where needed
- Covers 25+ weapons across 8 categories: knives, handguns, shotguns, SMGs, rifles, magnums, special, and Separate Ways exclusives
[versions & compatibility]
- Lite version: Buff-only adjustments (no nerfs)
- Overhaul support: Also available as a dedicated, custom-built add-on for Berserker, Valkyrie, and Befalling of Night
- DLC support: Separate Ways included; Mercenaries via optional add-on
- Multiple optional add-ons for granular control (Riot Gun nerf restoration, vanilla CQBR fire rate, etc.) + additional features
Acknowledgements:
- elsuperaguas for the toggle-able Blacktail laser weapon model (included with permission)
- bloocobalt for the Riot Gun weapon model magazine tube extension (included with permission)
- Rabbit-TooneedIM for Berserker + Valkyrie (IWB add-ons built with permission)
- TSprmy for Befalling of Night (IWB add-on built with permission)
- dtlnor for REMSG_Converter
- chenstack for RszTool
- alphaZomega for their many RE Engine tools and contributions to the community
[more information]
For compatibility details, installation instructions, and additional information, visit the NexusMods page.

