LuaREFramework

Previous entries in the series—RE7 (also first-person) and the recent third-person remakes—hide the crosshair when not aiming by default. Village shipped without this, and the persistent on-screen reticle was a common complaint. This REFramework Lua script addresses the omission by reverse-engineering how GUI elements are drawn and intercepting reticle rendering based on configurable game-state conditions.

Supports both first and third-person perspectives, as well as the Shadows of Rose DLC.

[mod options]

  • Disable crosshair whenever not aiming (default behavior out of combat)
  • Disable crosshair only when sprinting (default behavior in combat)
  • Options configurable live in-game via REFramework script-generated UI

[more information]

For compatibility details, installation instructions, and additional information, visit the NexusMods page.