Prevents the automatic weapon holstering triggered by the game's internal 'player safety' state detection—holstering based on enemy proximity the character has no way of knowing, which some players find immersion breaking.
Since the holster delay parameter wasn't directly exposed, two workaround approaches are provided: one manipulates the danger-state threshold (seamless but affects companion AI locomotion), the other blocks the holster animation directly (no side effects but less automatic). Players choose based on their tolerance for trade-offs.
Routine gameplay actions (opening the map, unlocking doors, cutscene transitions, etc) which bypass the holstering animation still result in your weapon being put away temporarily; the difference lies in what happens afterward.
[approach comparison]
Automatic Version
- Manipulates the danger-state threshold so James never considers himself 'safe'; weapon unholsters immediately after routine actions, without requiring player input
- Trade-off: Maria plays distressed locomotion/dialogue out of context; James never fully relaxes in idle animations
Manual Version
- Blocks the holster animation directly with no side effects on companion AI or player animations
- Trade-off: after routine actions, you must manually re-equip via weapon select key (or aiming, for firearms)
[more information]
For compatibility details, installation instructions, and additional information, visit the NexusMods page.

